top of page
27018.jpg
1.png
MCBWCJPEG.jpeg
2.png

ERASMUS+ KA210-SCH /2022 PROJECT:

My Coding Bag Without A Computer

IMG_5666
IMG_5624
IMG_5698
IMG_5665
IMG_5650
IMG_5592
image14
image13
image4
4078e924-9b96-4cdf-a6bb-1bab62c02ef5
2f26fbf2-7ae1-4494-86b8-7c3eb3363771
IMG_5586
image19
image7
image11
image8
image9
image5
WhatsApp Image 2023-11-28 at 10.35.40 (2)
WhatsApp Image 2023-11-28 at 10.42.40 (1)
WhatsApp Image 2023-11-28 at 10.42.38 (3)
PHOTO-2023-11-29-14-49-58_8
PHOTO-2023-11-29-14-49-58_7
WhatsApp Image 2023-11-28 at 10.35.36 (3)
WhatsApp Image 2023-11-28 at 10.35.37
WhatsApp Image 2023-11-28 at 10.42.40
WhatsApp Image 2023-11-28 at 10.35.37 (4)
IMG_4581
IMG_4504
IMG_4512
IMG_4595
IMG_4596
IMG_4605
a49d7399-5f22-4ead-8c52-2fd512622aa4
IMG_4485
1ab2147e-0895-4e53-8f96-bc9f65721f04
IMG_5816
IMG_5816
image2
IMG_5176
4f9c5164-3551-49d1-b465-c15cd8899da4
WhatsApp Image 2023-06-06 at 10.27.26
fd32ef83-1904-4684-b1c3-3d8b04901909
WhatsApp Image 2023-06-06 at 12.06.13
WhatsApp Image 2023-06-06 at 11.53.43

Partners Of Our Project

We have made a very useful collaboration throughout our Erasmus+ journey and here we are:

MY CODING BAG Without A Computer

ERASMUS+

2022-2-TR01-KA210-SCH-000097888

The objectives of our project are,  aiming to develop coding skills, improving digital competencies and cognitive thinking skills of students from disadvantaged groups, starting from early childhood, are as follows:


1-To ensure that children who have difficulties in accessing computer technologies due to socio-economic reasons to have basic skills with preliminary preparation until they reach these tools
2-To develop skills that will help children understand coding
3-To prepare a rich resource created by bringing together good examples for teachers and schools to use in teaching coding
The results we aim to achieve in line with the goals we have set are as follows:
1-Designed coding bag composed of good examples of each country.
2- Teachers working under different socio-cultural and economic conditions got activity source of good examples of
practices.
3-Made a handbook compiled of good practices done by partners.
4- Raised awareness of environmental sensitivity in students, teachers and parents with coding toys to be created using
recycling materials in applications to be made without a computer.
5- Raised children's awareness of coding.
6- Developed digital and analytical thinking skills of the students from early childhood

bottom of page